| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
8
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Posted - 2014.07.24 07:10:00 -
[1] - Quote
Vincent Athena wrote:"More jobs" is obvious. A somewhat different way of doing that is to have a skill that allows me to have more jobs in the queue, even though I am limited to 11 that are currently active. Think of the skill queue: I can have a dozen or more skills queued up, even though I can only train one at a time. How about having industry jobs the same way? A skill that lets me queue up more than I can have running. As soon as a job finishes, the next drops down out of the queue and begins.
This also makes the TE skill more useful.
This 'cascading' would be useful given our new interface shows needed materials to do a job. If you're short of components, then fire up components and ship build autostarts when component job (auto) completes. |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
8
|
Posted - 2014.07.24 16:33:00 -
[2] - Quote
Amarisen Gream wrote:Also need Industrial Tycoon.
This skill does nothing but show how awesome you are at sitting and staring at a bulking and pretty industrial window.
Actually, now that the station slot limitation is removed from game, there is no reason that we can't have a Industrial Science Tycoon akin to market trading path. Given that some ME10 / TE20 are going to take an (A)eon of time, there might now be need or use of, say 30+ jobs. No idea what implications that would have for the researched BPO market or invention routines. This would likely however nerf the usefulness of otherwise low-skill research alts.
I'm not a fan of adding dozens of skills that simply 'specialize, specialize, specialize' every specialization under the EVE sun. When considering the invention and skill plan for bonuses it would be reasonable that a toon trained to USE a [ fill in blank ] on the field in PVE/PVP situation would have an understanding of its use. Consider then the regular skills influences in a positive towards industrial ends in the form of an 'Advance Design Templating' skill that factors both sides of the game.
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Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
9
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Posted - 2014.07.30 14:27:00 -
[3] - Quote
The volume aspects of Data Sheets needs to be revisited especially in light of cargo reductions and/or fuel costs.
Their current 1.0 m3 is a little out of line when you consider where minerals, most salvage and Reports are on the order of .01m3
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